Time To Breach
A downloadable game
After the Rift-27 event, Earth found itself on the edge of a black hole. What should have marked the end instead gave birth to a new beginning — a strange mineral capable of storing and converting time itself.
From that discovery rose Time Extraction Agency (TEA), a transnational corporation that united the world under a single promise: “We mine time to save humanity.” In truth, TEA sells it to the rich — those who can afford to live longer, while everyone else pays with their lives. The disobedient and the expendable are sent to asteroid prison-mines orbiting the black hole. When a mine runs dry, the whole asteroid is dropped into the singularity — along with everyone still on it.
You play as a former TEA commander — once loyal to the system, now a fugitive determined to breach into the asteroid mines and save her husband, condemned as “used material.”
A Superhot inspired slow paced A-RPG about a world where time is currency, power is absolute, and salvation comes with a price tag.
This game was a student project at FutureGames Stockholm. The project duration was four weeks.
--- Credits ---
Design
John Geir Andersson - UI/UX, AI Design
Martti Kandelin - Project Owner, Gameplay Design, Audio Design
Tetiana Tretilova - Level Design, Narrative Design, VFX
Thomas Anton Christersson - Systems Design, Tech Design, Tech-Art
Progamming
Ossian Däckfors - Tech Lead, Time Programmer
Brian-Lucas Morar - Ability Programmer
Galina Syrodoeva - AI Programmer
Martin Magnusson - Systems Programmer
| Status | Released |
| Author | Futuregames |
| Genre | Action |
| Tags | Singleplayer, Space, Top-Down |


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