
Thrall
A downloadable game
"Imagine being a forgotten spirit, shattered and without a body, awakened in a world where the only path to survival is to steal the very essence of your enemies."
"In our game, you are the forgotten ghost of a tyrannical king, shattered in body and memory, awakened by a broken ritual deep beneath ancient ruins. To reclaim your power and uncover the truth of your downfall, you must possess the living and piece together your past through stolen memories. Every choice of who you possess dramatically alters your playstyle and the dynamics of combat, making each encounter a fresh puzzle. The path to reclaiming your power and uncovering your past is fraught with unpredictable consequences, ensuring a thrilling, ever-changing journey. It's about creative combat, emergent strategy, and a constantly evolving battlefield where your choices truly matter.
Through stolen memories and haunted ruins, you piece together the truth of your reign... and why it had to end."
- Genres: Combat · Light Strategy · Narrative
- Target Experience: Emergent gameplay and creative player-facing tools/mechanics
Narrative and World
Exploring a dark and broken kingdom, this Sovereign must reach deep into the minds of the ones he once pledged his body and soul to and uncover the truth behind his fall, his death, and the force behind it all. This rich foundation provides a fertile ground for countless narrative expansions, new enemy types, and evolving mysteries, allowing the world and your journey within it to continuously expand.
Core features that have basic implementation in this Beta build:
1. Intro level
2. Player; Can possess enemies, shoot arrows, dash, die in a possessed body, and respawn/reset on death.
3. Enemies; Target player and chase, shoot arrows, and die.
4. Enemy spawning.
The Team:
Designers
Heitor Ataide Mendonça - Product Owner
Alexander Gylemo - Design Lead
Anton Christersson
Martti Kandelin
Programmers
Christopher Jimerson - Programming Lead
Ossian Däckfors
Daniel Mardunovich
Santiago Valera Rocha
Artists, VFX and animators
Milia Ottesten Zetterberg - Art Lead
Yana Chechunina
Magda Storbjörk
Madeleine Olausson
Elin Lindholm
Agile project managers
Mylinda Lauber
Ulf Eriksson
Lina Nyholm
Updated | 21 days ago |
Status | In development |
Author | Futuregames |
Genre | Action |
Tags | 3D, Atmospheric, Dark, First-Person, Gore, No AI, Singleplayer, Unreal Engine |
Average session | A few seconds |
Languages | English |
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