Thornbound
A downloadable game for macOS
Zerim, an experienced retired mage who has a young granddaughter Elira with a deadly illness with no working cure.
Find and fight your way through the deathtrap that is Castle Kravia, filled with enemies, traps and puzzles. Unveil the forsaken secrets of previous venturers and the castle itself to get a hold of the rare and protected flower Virellis, said to cure any injury and illness or grant Immortality to whoever consumes it, to save Elira.
Our beautiful thumbnail is by Antonia Mertes, VFX artist.
We’ve reached Candidate Master Build!After seven intense weeks of development, we’re proud to say our team has brought the game to a feature-complete, stable state. It’s been a collaborative effort from day one – filled with late nights, tough decisions and a lot of laughter.
Throughout the project, we’ve challenged each other to grow, stayed flexible when plans shifted and supported one another through the highs and lows. Every bug fix, animation tweak, design iteration, and code commit has brought us one step closer to the experience we set out to create.
We’re proud of what we’ve built – not just the game, but the trust, momentum, and shared vision that got us here. Welcome to Thornbound and Castle Kravia!
We’d love to hear what you think!
We’d genuinely love to hear your thoughts. Come say hi, share your feedback, or just hang out with us on Discord: https://discord.gg/2khP3kN5qJ
How to play the game
Common RPG controls
E to pick up
F to heal
Shift to run
Space to use melee attack
Right click to aim and to check ammo
Left click to shoot
Q to change weapon
The Minds Behind the Madness
Artists
Barry Chen – Animator & Art Director
Eric Ivar Persson – VFX Artist
Evangelia Bakasi – Prop Artist
Ilya Antoshkin – Environment Artist
Shengan Peng – Animator
Designers
Alejandro Hernández Cortina – Narrative & Level Designer
Ghazaleh Shahabirad – Level Designer
Leon Cederberg – Tech, UI & PO
Simon Finér – Gameplay & Sound Designer
Programmers
Brian-Lucas Morar – UI & Gameplay Programmer
Doruk Şaşmaz - Character & Gameplay Programmer
Galina Syrodoeva – AI & Lead Programmer
Jamie Kofler - Gameplay Programmer
Management
Aida Ghorban Ebrahimi - Producer & Release Manager
Lotten Attlin - Project Manager
Ola Gerdin - Release Manager
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