The Lantern Bearer
A downloadable game for Windows
The Lantern Bearer is an action-adventure Soulslike set in a fantastical world. As the carrier of the Lantern, you are entrusted with recovering the cursed land and return the Lantern to the Tall Mountain where it was once taken from causing the curse to spread. Grab your staff and go head first against the most foul foes!
This game was created by the team of 16 students from Futuregames:
Atlas Werecik – Product Owner, Level Designer, Narrative Designer, Cinematography, Level Lighting and Art, 3C Game Designer
Pontus Lyth Söderlind - Scrum Master, Gameplay Designer, Combat Designer, Technical Game Designer, Animations Implementation, 3C Game Designer, Game Programmer, Systems Programmer, Trailer Producer
Imlisen Aier - Gameplay Designer, Combat Designer, Technical Game Designer, SFX Implementation, Animations Implementation, 3C Game Designer, Game Programmer, Systems Programmer, Sound Designer
Felicia Zachén - 3D Assets, Texturing
Nicholas Antfolk – 3D Assets, Texturing
Mattis Lindqvist – 3D Assets, Character Model, Animations, Character Rigging
Linnea Sevefjord – 3D Assets, Texturing
Birk Boström - System Programmer, Assisting IT
Mahdi Jafari – Game Programmer, Systems Programmer, UI Programmer
Alexander Burning - QA, Trailer Producer
Marcus Törnvärja - QA and Music & SFX Producer, Trailer Producer
Ellinor Ögren - UI Designer, UX Designer, Menu Designer, HUD Design, 2D Artist
Björn Karlsson – Accessibility consulting, UI/UX Research, UI Design
Anton Kasian Edberg - VFX Artist
Emil Dolvander - VFX Artist, Technical Artist, 3D Assets, Trailer Producer, Trailer Editor
Peter Tuthill - Music & SFX Producer
List of outsourced assets used:
Dreamscape: Stylized Environment Bundle - Polyart Studio | Unreal Engine Marketplace
Golem - Gizart | Unreal Engine Marketplace
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