
Steamwrecked
A downloadable game for Windows
BACKSTORY
In an overheated world, caused by the overuse of fossil fuel. Civilisation has moved higher up in the skies due to the harsh nature on the ground. You find yourself stranded down on the ground due to your airship breaks down. To reach home once more, you must repair and upgrade your ship in order to climb the skies back to society.
PLAYER’S PERSPECTIVE
You play as a scavenger from the "Sandwalkers guild". Your job is to collect resources from the old civilization down below.
Can you overcome this tragedy, or fall prey to the harsh nature of this decaying world?
CANDIDATE MASTER BUILD
This build represents the final version of our game for the Candidate Master milestone.
We’d love to hear what you think!
Please join our Discord channel to share your feedback or just hang out with us:
HOW TO PLAY
BASIC PLAYER CONTROLS
Movement – W, A, S, D
Looking Around – Mouse
Jump – Space Bar
Pick Up Items / Interact – E
Menu – P
Swap Tool – Scroll Wheel
Use Tool – Left Click
BACKPACK
Open/Close Backpack – Tab
Move Items – Click And Drag
Use Item – Double Click
WRENCH
Place Block – Left Click
Rotate Block – R
Destruction Mode – Right Click
SHIP
Turn Left/Right – A, D
Fly Forward – W
Brake – S
Fly Up – Space Bar
Fly Down – Ctrl
Stop Steering – E
Drop Ship’s Ladder From Any Position – F
CRAFTING BLUEPRINTS
Crafting Station – Click On The Blueprint To Craft
Add Crafting Blueprint – Drag Blueprint Into Crafting Station To Add
MEET THE TEAM
This game is the result of a dedicated collaboration between designers, artists, programmers, and project managers who brought a shared vision to life. Here’s the amazing team behind the project:
DESIGNERS
Alfred P. Ankarstrand – Level Design
Brian Barikhan – System / Tech Design / Lead Designer
David Runnding – Level / Narrative Design
Isabelle H. Heiskanen – Tech / System / UI Design / Product Owner
ARTISTS
Emilia Molander – Character/ UI Artist
Luke Löfgren – Prop Artist
Yulia Fedorova – Environmental Artist / Art Director
PROGRAMMERS
Ilyas Kaya – System / Lead Programmer
Isak Sigvardsson – Gameplay Programmer
Marcus Persson – AI Programmer
Yongqin Yu – Gameplay / Tools / System Programmer
ANIMATIONS & VFX
David Hult – VFX / SFX / Trailer
Jovan Ivanovic – Animator
PROJECT MANAGMENT
Levon Shaya – Release Manager
Shermarke Osman – Release Manager
Tamara Dalic – Project Manager / Scrum Master
Ville Söderberg – Producer / Music
Updated | 5 days ago |
Status | Released |
Platforms | Windows |
Authors | Futuregames, Daggemon, mplem, Getbearned, Yongqin Yu, Datseri, AkiVonAkira, marcusonline97, JAMMMM |
Genre | Survival |
Made with | Unreal Engine |
Tags | building, Crafting, Exploration, scavenging, Steampunk, story |
Average session | About a half-hour |
Languages | English |
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