
Ricochet Rivals
A downloadable Game
Jigglesworth Invites You ...
...to the Ricochet Rivals, the one-of-a-kind lethal TV show where precision, chaos, and split-second decisions decide who dominates the arena. In this fast-paced local couch PvP game, where every ricochet inches you closer to victory.
Do you have what it takes to survive Jigglesworth’s twisted game and become the ultimate Ricochet Rival?
The TV Show
Step into the chaotic world of Jigglesworth’s lethal TV show, where up to 4 players battle in high-stakes duels. Armed with a gun, a bat, and your wits, you’ll face off in unpredictable arenas where a single hit knocks you out—but multiple lives keep you in the action.
Stay alert—every shot, deflect, and ricochet could be your last. Use walls and angles to turn the environment into your weapon—or your downfall. As the arenas grow more chaotic and Jigglesworth’s dirty tricks come into play, you’ll need razor-sharp reflexes and quick thinking to outsmart your opponents.
Perfect for couch multiplayer mayhem, Rivals offers chaotic fun for casual gamers and a competitive edge for glory-seekers. Gather your friends, step into the arena, and prove you have what it takes to survive Jigglesworth’s twisted game.
Behind The Scenes
This arcade-style couch PvP game is all about outplaying—and screwing over—your friends in a friendly rivalry. With simple mechanics and escalating chaos, it’s easy to pick up but hard to master, making it perfect for a night of competitive mayhem.
From the start, we focused on three core pillars:
- Couch PvP – One screen, fast-paced duels.
- Simple Yet Hard to Master – Easy to learn, challenging to perfect.
- Escalating Chaos – The longer the match, the wilder it gets.
The game’s theme, Growth & Fragility, is reflected in its mechanics. Projectiles gain speed and unpredictability over time (growth), while players remain one hit away from elimination (fragility). The longer a match lasts, the greater the tension.
Designed for young adults but timeless in appeal, it’s a game to settle rivalries—whether with coworkers, classmates, or friends. Inspired by Lethal League, it delivers fast, reflex-driven action where every shot could be your last.
Designers
- Paul Svahn Moore – Project Owner, Level Designer
- Duarte Susano – Scrum Master, Technical Designer
- Juno Gillström – Level Designer, Sound Designer
- Marcus Lindberg – Game Designer, VFX Artist
- Vamsi Kasina – Level Designer
- Leeloo Mingissiyeva – UX/UI Designer
Programmers
- Santiago Valera Rocha – Gameplay Programmer
- Galina Syrodoeva – Gameplay Programmer
- Marcus Persson – Sound Programmer
- Orkun Aslantürk – UI Programmer
Artists
- Dennis Lindberg – Character Artist, Prop Artist, Voice Acting
- Elin Lindholm – Environment Artist, 2D Artist
- Xiyuan Wang – Character Artist, 2D Artist
- Schuyler Lindgren – 2D Artist
Animators
- Mirjana Mrdjen – Character Animator
- Saga von Pfaler – Character Animator
Music
Published | 14 days ago |
Status | In development |
Authors | Futuregames, PaulSvahnMoore |
Genre | Fighting |
Made with | Unity |
Tags | Arcade, Local multiplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Xbox controller, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 2 - 4 |
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