
Prism Of Darkness
A downloadable game for Windows
Fight your way through a fallen monastery town
in a reactive turn-based RPG where every attack matters.
Follow into a dark fantasy world that focuses on cinematic combat, party synergies and reactive player input. A monastery town has fallen under a sudden invasion of twisted creatures: mechanical hounds, giant insectoid beasts and corrupted knights consumed by dark substance.
Lead a party of three magic apprentice through the ruins of the city. Battle through the fallen monastery town and face final boss at the heart of the invasion.
Features:
Parry - parry enemy attacks during their turn.
Three playable characters- each built around unique abilities and combat roles.
Adaptive Combat Types - using an attack changes a character’s current type, affecting both the damage they deal and the damage they receive.
Node-based progression map - where each step brings you closer to the final encounter.
Five unique enemy types - ranging from mechanical beasts to corrupted humanoid creatures.
Six combat arenas - set throughout a dark, ruined monastery environment.
Risk-Reward Stress System - higher Stress grants stronger bonuses, but push it too far and characters may lose control.
Fully animated, sequence-driven combat - focused on cinematic presentation.
Reach the top of the map, master your party skills, and confront the force behind the fall of the monastery!
CREDITS:
Producer:
Game design:
Anil Tahmaz - Lead Designer, Technical Designer, Animation systems
Mateusz Szwarc - Systems, UI programming, Sequence Animator
Mateusz Figura- Level Design & Art, Sound Design & Programming, Narrative
Jakub Krzysiak - System Designer, Sequence Animator
Kubilay Teker - UI Design, UI Art
Game programmer:
Animator:
Bartosz Majewski- Character Animator
Special Thanks:
Artem Shatail - Character Artist
Ivan Chornobay - Enemy Animator
Emirhan Teker - Trailer Editor
This is a vertical slice showcasing the core combat gameplay and overall vision of the project.
FutureGames 2026 Group 2 GP4 - 4 weeks (+1 week prototyping)
| Updated | 7 days ago |
| Published | 9 days ago |
| Status | Released |
| Platforms | Windows |
| Author | Futuregames |
| Genre | Role Playing |
| Tags | Boss battle, Dark Fantasy, Gothic, JRPG, parry, party-based, qte, timing, Turn-Based Combat |
| Content | No generative AI was used |





Comments
Log in with itch.io to leave a comment.
I wish we would get more lore exposition, for example through some exploration sections