A downloadable game for Windows

Fight your way through a fallen monastery town 

in a reactive turn-based RPG where every attack matters.

Follow into a dark fantasy world that focuses on cinematic combat, party synergies and reactive player input. A monastery town has fallen under a sudden invasion of twisted creatures: mechanical hounds, giant insectoid beasts and corrupted knights consumed by dark substance.

Lead a party of three magic apprentice through the ruins of the city. Battle through the fallen monastery town and face final boss at the heart of the invasion.


Features:

Parry - parry enemy attacks during their turn.

Three playable characters- each built around unique abilities and combat roles.

Adaptive Combat Types - using an attack changes a character’s current type, affecting both the damage they deal and the damage they receive.

Node-based progression map - where each step brings you closer to the final encounter.

Five unique enemy types - ranging from mechanical beasts to corrupted humanoid creatures.

Six combat arenas - set throughout a dark, ruined monastery environment.

Risk-Reward Stress System - higher Stress grants stronger bonuses, but push it too far and characters may lose control.

Fully animated, sequence-driven combat - focused on cinematic presentation.


Reach the top of the map, master your party skills, and confront the force behind the fall of the monastery!


CREDITS:

Producer:

Marianna Koszutska

Game design:

Anil Tahmaz - Lead Designer, Technical Designer, Animation systems

Mateusz Szwarc - Systems, UI programming, Sequence Animator

Mateusz Figura- Level Design & Art, Sound Design & Programming, Narrative

Jakub Krzysiak - System Designer, Sequence Animator

Kubilay Teker - UI Design, UI Art

Game programmer: 

Mateusz Świderski

Animator:

Bartosz Majewski- Character Animator

Special Thanks:

Artem Shatail - Character Artist

Ivan Chornobay - Enemy Animator

Emirhan Teker - Trailer Editor



This is a vertical slice showcasing the core combat gameplay and overall vision of the project.


FutureGames 2026 Group 2 GP4 - 4 weeks (+1 week prototyping)          

Download

Download
prismofdarkness-win-64.zip 9.6 GB
Version 1.0.5 9 days ago

Comments

Log in with itch.io to leave a comment.

I wish we would get more lore exposition, for example through some exploration sections