A downloadable game for Windows

As the world is overgrown and retaken by nature, you play as a farmer waking up, abandoned by his family and unfamiliar with his surroundings. All you can see around you is that, what once was owned by man, has now been retaken by nature. Your only hope of survival is following the instructions of a mysterious stranger whose voice you hear over a radio, instructing you to go to Save Haven base and join the rest of the survivors. Will you survive? Will you manage to fight your way through? Or will you allow nature to overtake you as well.


Production:
Ruslan Khamidullin - Producer, Direction and Management

Game Design:
Fuad Shahmuradov - Sound Design/Combat Design
Lara Ostriž - Narrative Design
Carl Leong - Level Design
Aideen Moberg - Technical Designer/ Player Systems Designer
David Öberg - Game Design
Anni Tuomainen - Game Design

Art:
Nejat Onur Öztaş - Environment Art - Prop Modelling
Doğuhan Köktürk - Environment Art & Lighting
Kris Sakkou - Enemy  and Props
David Löwdin - Animation & VFX artist

Sound:
Sol Roach - Original Score, Sound Effects, and Voice-Over direction
Timothy Bimoseto - Early involvement (no assets used)

Programming:
Tim Fagerdal - Combat, AI, UI Programing 
Simon Ågren - Combat, Player, Sound
Colin Segerljung - Sound Systems Programmer, Bugfixer

User Experience:
Andreas Ragnarsson - UI/HUD & Menu Design, User experience
Josefin Berntsson - UI/HUD & Menu Design, User experience

Quality Assurance:
Ville Emanuelsson

Download

Download
InBloomInstaller
External

Comments

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The game is interesting and in the nice setting. Really enjoyed the ambiance and "emptiness" of the surroundings. 


The first level is good and has no issues, you can really understand the path you suppose to take. It is a bit short, but it teaches you basic principles of the game such as shooting and aiming.


Underground is dark and scary, however sometimes it is a bit too dark and you get lost.  It is also a plus, as you feel unease while trying to navigate through the dark corridors. The blooming flowers are beautiful and makes you wanna touch them.


Town is too big and feels empty,  enemies are really visible all the time except some in dark houses, feels more like "serious Sam" kind of gameplay and not horror. Just run around and kill monsters. I would add building with low light and maze like path with jumpscares. 

You also feel confused as you dont know where to go and whats the objective of this level. Maybe adding some basic objective system to simplify the gameplay would be nice. 


I couldn't stop looking at hand positioning of revolver holding animation. Due to the two hand griping the revolver it makes you feel as you are looking from the shoulder of the player. I would make it single hand like teamfortrest "SPY"