Harbingers of New Dawn
A downloadable game for Windows
Harbingers of New Dawn is a 4-player co-op (LAN) spell-casting shooter game set in a magical world overruled by dark arcane magic. Enter together as agents of an ancient magical task force, charged with a find and retrieve mission for a long lost enchanted artefact.
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You and your fellow sorcerers must choose between four unique spells as a primary source of offence and defence. Dynamically switch in battle between the selected spells in your loadout to fully utilise their power:
- Deal high damage with the Fireball
- Temporarily stun enemies with a Freeze-ray
- Strike a group of enemies in a AOE with a Lightning Storm
- Or get out of danger by knocking back several enemies or a friend with a Air-Burst
Venture forth into a forgotten land of old and immerse yourself in a magical forest, the castle ruins in the valley and a fantastical temple fort on the mountain tops. In these parts danger is hiding from all sides, covered by eerie mysteries from a time long ago.
Guided by magical trees and supported by the ancient Trees of Wisdom, granting magical abilities to trained sorcerers, you set out where both larger and smaller dark magical creatures alike roam free. Strategise and neutralise any threat that stands in the way of the task force of retrieving the enchanted artefact.
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This game was created in seven weeks by a team of 13 people from the FG23MAL/WAR classes in a joint venture between Futuregames school in Malmö and Warszawa.
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Credits:
Achilles Maziotis - Level Design
Jonathan Johansson - Product Owner / Gameplay Design / Level Design
Stephanie Andrade - Technical Design / System Design / Audio Design
Artsiom Yarashchuk - Technical Art / Environment Art
Ebba Samuelsson Wahl - Character Art / Concept Art
Jakub Gajewski - Scrum Master / Character Animation / UI Design
Maria Danai Katsoula Johansson - VFX / Environment Art
Mathilda Zakrisson - Character Art / Prop Art
Robin Huynh - Character Art
David Mikulic - Spell System / Matchmaking
Joakim “Kim” Linna - 3C / AI Programmer
Johan Magnusson - Programming / UI Programming
Oleksandr Yakymenko - Objective System / UI Programming
Special thanks to the incredibly talented:
Can Karacadagli (Instagram) - Music
Jonas Brantryd - Sound Effects
Status | Prototype |
Platforms | Windows |
Author | Futuregames |
Genre | Action, Shooter |
Made with | Unreal Engine |
Tags | Co-op, Fantasy, lan-multiplayer, Magic, pve, Team-Based, Third Person, Third-Person Shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Configurable controls |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Comments
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This looks great!! I'll give it a playthrough soon.
- Andrew Jorgensen, Studio President at Game Devision Studio