Goozilla
A downloadable game for Windows
The Game
Eat. Grow. Destroy!
Goozilla is a pick-up-and-play rogue-like with chaos and destruction front and center! Destroy the city and bring an end to humanity as an all-consuming and ever-expanding blob of slime! Feed on buildings, vehicles, and whatever else you find to grow and unlock new abilities and upgrades. Fight off the military as humanity tries to stop you!
The Team
Goozilla was developed using Unreal Engine as a 4-week game project by students at Futuregames in Stockholm, Sweden.
Jan Björk – Product Owner / Game Designer / Art Director
Jakob Ferenius – Scrum Master / Design Lead
Edvard Stokstad – Level Designer
Lucas Serafin – System Designer
Erik Gafvelin – Programming Lead / AI Programming
Adrian-Robert Baluta – Gameplay Programming
Moa Jansson – Audio Programming
Liam Ribaric – System Programming
External Assets Used
Lowpoly Style Large Content Pack by CGAssets
SimplePoly City - Low Poly Assets by VenCreations
Stylized | Turrets | Pack by YadroGames (CC-Attrib)
as well as various vfx packs made available to the team (though these were extensively modified and reworked)
Updated | 5 days ago |
Status | Released |
Platforms | Windows |
Authors | Futuregames, JanOnDemand |
Genre | Action, Survival |
Made with | Unreal Engine |
Tags | Arcade, Casual, kaiju, Roguelike, Singleplayer, Slime, Third Person |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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