A downloadable game for Windows

About the Game

Split between two worlds,  a cyber-dystopian world overrun by AI corruption, players must survive as long as possible while traversing procedurally generated rooms. The further they go, the more difficult enemies become, evolving with increased corruption. The game’s aesthetic features abstract digital enemies—floating cubes, triangles, and glitchy effects—immersing players in an ever-changing virtual battleground.

Core Features

  • Overloading Mechanic – Gain powerful buffs, but risk Overload, which affects health and gameplay difficulty.
  • Upgrade System – Enhance abilities with collected modifications, including Overload resistance, weapon enhancements, and movement buffs.
  • Room Progression – Explore randomized rooms, each with unique challenges, enemy layouts, and environmental hazards.
  • Combat Mechanics – Fluid first-person shooting and movement mechanics in a cyberpunk, glitch-inspired world.

Gameplay Structure:

  • Players select their weapon at the start of each run—unchangeable during gameplay, you have to commit to the run.
  • Progression through levels introduces harder enemies and environmental challenges.
  • Safe rooms provide moments of respite to manage Overload and upgrade abilities.
  • The UI is diegetic, integrated into the digital world via in-game terminals.

Enemies & Weapons:

  • Enemies grow more aggressive as corruption spreads, making each run unique and unpredictable.
  • Weapons are minimalistic, geometric in design, and feature various passive upgrades unlocked through gameplay.
  • Buffs and modifications enhance combat, movement, and strategic choices.

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Development Details

Daniel Daniel Daniel Daniel was a four week prototype project. The prompt for this project was to develop something with "Growth and Fragility" in mind. The team decided that a rogue-like fits that from a gameplay perspective. Also, a fragile computer system was very on the nose. 

Development Priorities:

  • Prototyping: Core combat and movement mechanics.
  • Level Design: Procedural generation of engaging room layouts.
  • AI & Enemy Behavior: Implementing adaptive difficulty scaling.
  • UI/UX: An immersive diegetic UI system.

Future updates will refine the Overload system, add additional weapons, and balance enemy AI for a challenging but fair experience.


About the Team

Daniel Daniel Daniel Daniel is created by a passionate team of designers, programmers, and artists dedicated to crafting an immersive roguelike experience. We are experimenting with new ways to integrate procedural design and glitch aesthetics into an action-packed gameplay loop.

Team Members & Roles: 

Name Role
Chris Jimerson Programmer
Daniel Karlberg Designer
Daniel Coetzer Designer
Arpad Pinter Artist
Julia RosΓ©n Artist
Venessa SjΓΆlin Programmer
Daniel Mardunovich Programmer
Judith Gammelli Artist
Vishwajeet N Artist
Federico Garcia Designer
Jovan Ivanovic Animator
Rebecka Timper VFX Artist
Mac Tinnerholm Designer
Dani Programmer
Heitor Designer

Future Considerations

  • Balancing Overload & Difficulty Scaling: Adjusting corruption levels and player risk-reward choices.
  • Expanded Weapon & Upgrade Pool: More build variety for unique runs.
  • Endgame Goals: Adding long-term objectives and meta-progression.

Daniel Daniel Daniel Daniel is an ambitious project blending FPS combat, roguelike mechanics, and a striking glitch aesthetic. Stay tuned for updates as development progresses!


Published 13 hours ago
StatusReleased
PlatformsWindows
AuthorFuturegames
GenreShooter
TagsCyberpunk, FPS, Roguelike, Roguelite, vaporwave

Download

Download
DanielDanielDanielDaniel.zip 333 MB

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