
Blood Maiden
A downloadable game
Blood. More blood. So much damn blood!
In this roguelike, you’ll die so often that you will master every spell fuelled by the magic of this bloody beautiful red liquid! Slice through your enemies in your quest for revenge.
Victorian London, ruled by Masons, is obsessed with immortality. This is no place for frail maidens. Behind the fog and filth, a secret order pulls the strings — and their creations don’t play fair.
Unpredictable enemies with artificial minds will test your reflexes, your spells… and your adorable wig. Just hope they choke on it!
And if you die, don’t sulk. Death is your curse… and your reward.
Welcome to the party, mademoiselle.
The alpha currently contains the first lvl which you have a 5 minute timer to complete, the idea is that you might not do it your first try so if you dont succeed do not be put of, it is intended.
Game tester survey.
Build
The build is a Unreal Engine 5 project.
We are right now in the Alpha build stage. That means we are now building systems in the game such as:
- Level design including obstacles
- Movement
- Basic Animation
- Resource management (Blood meter which is also your health bar)
- Basic enemies
- Basic attack systems (dagger, rapier, gun)
- Basic movement abilities (dash, grappling hook, wall jumping)
- Level dressing (cemetery and forest)
- Basic sound (ambiance and sound effects)
Control settings
Keyboard:
- Movement : A = left D = right (or arrow keys)
- Jump : SPACEBAR
- Dagger attack : LEFT MOUSE BUTTON
- Blood gun attack : RIGHT MOUSE BUTTON
- Dash is : SHIFT
- Grappling hook : E
- Switch between dagger and rapier : Q
Controller:
- Movement : Thumb stick
- Jump : (X/A)
- Dagger attack : (□/X)
- Blood gun : LT
- Dash : (O/B)
- Switch between dagger and rapier : (△/Y)
- Grappling hook : RB
Group 7 Studios
- Daniella Nahmias Scruggs – Game Producer
- Sheila Aliaga – Project Manager + web manager
- Simon Stening – Release Manager
- Victor Chéronet – Product Owner, Gameplay, Level Design
- Tatiana Tretilova – Narrative, Level Design
- Jeremy Morales Vergara – Gameplay, User Interface
- David Johansson – Gameplay, Quality Assurance, Sound
- Andreas Johansson – Artistic Director, Environment Artist
- Linnea Norman – Animation
- Johanna Fransson – VFX Artist
- Marcus Swensån – Character Artist
- Arpad Pinter – Prop Artist
- Halldór Kristmundsson – Game Programmer
- Simon Landin – Game Programmer
- Oskar Norberg – Game Programmer
- Elliot Coffell – Game Programmer
Updated | 2 days ago |
Published | 4 days ago |
Status | In development |
Author | Futuregames |
Genre | Platformer |
Tags | combat, Fast-Paced, Roguelike |
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