Gold, Beer and Elvish Blood
A downloadable game
Gold, Beer, and Elvish Blood is a horde, tower defense RTS. You will be controlling a giant moving stronghold, which help you conquer the lands and free them from goddamn elves.
By mining gold, and brewing beer, you will be establishing fortified outposts, to fight incoming hordes of Goblins and elves. When you gather enough blood, you will be honorable enough to move on, and conquer more lands!
The game features flow-field AI, Procedural Content Generation, floating economy and bloody elves.
This project was made by:
Max Fagerström - AI Programming
Max Pålsson - Character movement programmer, tutorial programmer, programming generalist
Mateusz "Matt" Młynarski - building system, economy & upgrades programmer
Linus Lindblad – Lead art, Gameplay design, VFX, systems design,
Mate Mrsan – Level design, sound design, gameplay design
Rasmus Möllerstedt - UI/UX design, Gameplay Design, tutorial design,
Tytus Czyżewski - Product Owner, Gameplay Design, Scrum Master, Balancing
Teddy Stenqvist – Character art
Peter Tuthill - Soundtrack
Kristoffer Hjelm – Stronghold Model
Bell Carreon – UI art
Status | Prototype |
Author | Futuregames |
Genre | Strategy |
Tags | City Builder, Low-poly, rts, Singleplayer, Tower Defense |